We will be at IGDC 2026 for Indie 60!

Come play Nodebreak & Toxismash at our showcase booths 19 & 20.

Oct 28–31, 2026
Chennai Trade Centre
Demo In Steam NextFest
Nodebreak
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[ Work In Progress ]
Bubble Brawl
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WHO WE ARE

Too much current. On purpose.

We named the studio after what happens when you push too much power through a circuit. That tells you most of what you need to know about us.

Blownfuse Softlabs is four people who keep making the slightly-too-risky call. We bet our own money on every game we’ve made. We put a sniper who throws chappals in a prison shower room. We made a game where your body rots while you’re using it, and decided that was the fun part.

Some ideas blow up. We keep the ones that blow up in a good way.

Between us there’s 60+ years of making games, writing code, pushing pixels and running businesses. And we still get a kick out of playtesters who won’t hand back the controller, even after losing to the same boss again and again.

OUR TEAM

Projesh Mehta

Projesh Mehta

CEO

Designs it, builds it, then makes it look good.

Projesh is the reason our games exist at all. Game design, development, UX/UI, 2D, 3D and technical art, sometimes all in the same afternoon. Before Blownfuse, Projesh founded CRE8 Game Studio, consulted for L&T, IJM and Missing Link Trust, and made award-winning short films. 12+ years in, and still can’t pick just one discipline.

Indrajit Adhikary

Indrajit Adhikary

CTO

Keeps the fuse from blowing. Mostly.

A studio called Blownfuse needs someone who knows where the circuit breaker is. That’s Indrajit, who owns our system architecture and makes sure the wild ideas actually run. 12+ years of building things that work: solutions at TCS, TML and L&T, two co-founded studios (Eden Studio in San Francisco and Brickview Studios), and side quests into AR/VR and machine learning.

Debayan Mukhopadhyay

Debayan Mukhopadhyay

COO

Gets the games out of the lab and into your hands.

Someone has to turn “we made a weird game” into “people are playing our weird game.” That’s Debayan, who runs operations, sales, marketing and strategy. 16+ years of practice: Adobe, HDFC Bank, and five years co-founding Rhodotion International, a sustainable agriculture supply-chain business. From farm supply chains to toxic bubbles. It’s been a varied career.

Sayantan Biswas

Sayantan Biswas

Lead Artist

Draws it, animates it, then writes the music.

If it moves, glows or makes a noise in Toxismash, Sayantan probably made it: the pixel art, animation, UI, sound effects and the music too. Twenty years in game art, including Lead Game Artist at JetSynthesys, Senior Game Artist at Jumpstart Games and Game Artist at Shemaroo Entertainment. Two decades in, and still drawing heroes in loincloths.